RPG Maker MV

What is RPG Maker MV?
MV is the next installment in the RPG Maker series.

Details Release date is October 23rd, 2015. Preorders are available and there is also a browser demo on RPG Maker Web.
 * Supports HTML5, Windows, Mac, iOS and Android.
 * Battles can be side-view or front-view.
 * Supports both touch controls and mouse controls.
 * The limit for database items is now 2000.
 * Maps are automatically three-layered, like XP.
 * Native resolution is now 816x624 pixels, but RPG Web staff member Archeia has confirmed higher resolutions are possible with plugins. She has personally tested 1920x1080.
 * Default graphical assets are now 1.5x larger. For example, character sprites are now 48x48. However, another RPG Maker Web staff member has confirmed plugins can be used to change this to 32x32, 16x16 or any other size. This means old resources can be used in MV without being converted by 1.5x their original size.
 * Scripting is now powered by Javascript (not Java!), instead of Ruby.
 * Imported scripts are organized by the Plugin Manager and can be switched on and off, eliminating the need for script order from previous engines. Scripts are edited by opening the .js file in any word processor and cannot be directly edited in the MV editor. There will be options to change in the Plugin Manager for each script.
 * Event searcher from 2003 is back.
 * Games created with MV will run on both Mac and Windows, regardless of which OS the game was originally created with. However to export to DMG/IOS you need a Mac because of Apple's terms.
 * Luna Engine IS being made for MV. The lite version is being bundled with the preorder version of MV.
 * MV is compatible with 64bit, but runs as a 32bit program
 * VX/Ace/XP projects CANNOT be transferred to MV. However, one of the preorder bonuses is a tool that converts Ace projects into an MV project. It does NOT convert scripts. More info here.
 * Default movement grids are 48x48, but can be adjusted with plugins/scripts